![]() ![]() Lets go to the next bad impression - UI itself. because logic should tell that no sane developer, UI and controls designer should ever create such a bad UI controls, as very 1st playtest with gamepad should show that is bad idea!īut ok, seems like devs hates their customers and want them to be tortured with such controls. Its a bad and plain stupid trend that happened for couple of years and i think is started with Focus Home interactive games, where some "genius" decided it will be "good" idea to ditch fast and easy gamepad controls of UI and force slow mouse cursor dragging into every UI of every game they released, then this crap was also done by Cyberpunk 2077 on release, but gladly developers from CDPR was reading criticims of such a UI control scheme for gamepad and brough back classic gamepad controls for UI with patches, not 100% however, some UI elements still require mouse dragging, but its 90% better now than it was on release.ĭespite people with gamepad hates when developers do that, some devs keep doing this and has no critical and forward thinking ability to understand even without criticism that such a UI control is absolutely uncomfortable, clunky, slow, and will cause nothing but frustration for gamepad owners! I dont know how and why games still shipped with such UI control. This was a torture from very begining, i did not yet got to gameplay, but i already started to hate game for UI controls. When Aragami 2 came out i avoided it because people was complained that it feels nothing like 1st game.īut today it bought it, after i read there is a classic mode now, and that studio is closing, so game may not be available after a while.īad things started from menu, instead of proper gamepad controlled UI, game welcomed me with FREAKING MOUSE EMULATION on gamepad, and need to drag slow mouse cursor with mini stick to interact with menu. Also i loved that game has mod workshop support and that people tried to recreate Tenchu levels in it. I cant say i loved everything about Aragami 1, i think its stealth mechanics was pretty dumb, unrealistic and simplistic, but at least it had its own gameflow, which if you can turn off basic logic in your head, worked fine, and was somewhat enjoyable, but despite mixed feelings about game play, i loved art style, atmosphere and music, and story seemed interesting.
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